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newPlayer

Type​

message

Summary​

Sent to a new player right after it's created.

Syntax​

newPlayer

Description​

Handle the newPlayer message if you want to create additional objects, switch tools, or do other tasks when a new player is created.

Normally, the newPlayer message is handled at a higher level of the message path, since the newly-created player does not yet have a script unless the templatePlayer contains one.

The actual creation is not triggered by the newPlayer message, so trapping the message and not allowing it to pass does not prevent the player from being created.

Examples​

on newPlayer -- assign a file
if the filename of the target is empty then
answer file "Please choose a file to play:"
set the filename of the target to it
end if
end newPlayer

Value​

NameTypeDescription

it

The newly-created player's long ID property is placed in the it variable.

command: copy, clone, paste

control structure: pass

glossary: object, property, variable, message path, message, tool, trap

keyword: it, player, templatePlayer

property: script

Compatibility and Support​

Introduced

LiveCode 1.0

OS

mac

windows

linux

ios

android

Platforms

desktop

server

mobile

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